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Vulkan Project

A custom-built Vulkan renderer that I created from scratch, focusing on the latest rendering techniques and engine design.

Summary

This is my personal project where I explore the Vulkan API by building my own custom Vulkan renderer. During my studies at DAE, I developed a strong passion for graphics programming and this project is my way of diving deeper into low-level rendering. It's still a work in progress and I am documenting my journey through devlog posts!

Visual Studios  |  C++  |  Vulkan API  |  GitHub

Follow my progress here:

Screenshot 2025-09-09 164054.png
Screenshot 2025-09-11 210538.png

Features Implemented

​So far, I've laid the groundwork for the rendered by focussing on the core system that every Vulkan project needs. These features form the foundation on which I am building more advanced rendering techniques.

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  • Instance & device setup

  • Swapchain management

  • Command buffers & synchronization

  • Basic rendering pipeline

  • ImGui integration (for debugging & tools)

Upcoming Features

​The next step is to move beyond the basics and start implementing more advanced rendering techniques. My focus is on building a flexible, modern pipeline that can handle real-time lighting, shadows and post-processing effects.

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  • Deferred rendering with depth pre-pass

  • Shadows & lighting

  • Image-based lighting

  • Post-processing effects

  • Rendering complexer scenes

  • Modular system improvements

Screenshot 2025-09-07 195104.png

Check It Out

  • GitHub

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