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DevLog 02 - Model Loading
Introduction Before diving into deferred rendering and other modern Vulkan techniques, I realized I needed more complex test scenes. The simple viking room just isn’t enough to stress a renderer so I decided to bring in a larger scene with multiple meshes and materials. What I Did I’ve been playing around with Synchronization 2 and bindless rendering, but quickly noticed I couldn’t properly test them without a more complex scene. So I decided to go all in: load a proper envir

Bobbie Kindt
Sep 113 min read
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DevLog 01 - Adding a Camera and ImGui
Introduction With the base renderer in place, the next step was making the project easier to use and debug. For this, I focused on two...

Bobbie Kindt
Aug 292 min read
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DevLog 00 - Building The Base Renderer
Introduction When I started this project, my goal was to build a Vulkan-based renderer from scratch. To kick things off, I used the...

Bobbie Kindt
Aug 282 min read
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